#VRML V1.0 ascii Separator { # Editor: Dr. Szilassi Lajos DEF BackgroundColor Info { string " 0 1 1 " } Material { diffuseColor 0 1 1 } DEF 20lap Separator{ DEF 4lap Separator { Coordinate3 { point [ 1.618 -0.325 0.526 , # 0. 1.618 0.325 -0.526 , # 1. 0.724 -0.145 0.234 , # 2. 0.810 0.000 0.587 , # 3. 0.808 0.000 -0.588 , # 4. 0.724 0.145 -0.233 ] } # 5. IndexedFaceSet { coordIndex [ 1, 3, 0, -1, 0, 4, 1, -1, 0, 5, 4, -1, 1, 2, 3, -1, ] } } # 4lap vege DEF F1 Transform { rotation 0 1 0 1.256637 } # 2*Pi/5 USE 4lap USE F1 USE 4lap USE F1 USE 4lap USE F1 USE 4lap } # 20lap vege DEF TY5X54 MatrixTransform { matrix 0.3086 0.8505 -0.4256 0.0000 -0.8507 0.4474 0.2765 0.0000 0.4255 0.2766 0.8616 0.0000 0.0000 0.0000 0.0000 -1.0000 } Material { diffuseColor 1 1 0 } USE 20lap DEF TY9X40 MatrixTransform { matrix 0.8092 0.0000 -0.5875 0.0000 -0.5253 0.4474 -0.7237 0.0000 0.2631 0.8943 0.3621 0.0000 0.0000 0.0000 0.0000 1.0000 } Material { diffuseColor 1 0 0 } USE 20lap DEF TY6X42 MatrixTransform { matrix 0.5000 -0.8505 -0.1624 0.0000 0.5259 0.4474 -0.7235 0.0000 0.6881 0.2765 0.6710 0.0000 0.0000 0.0000 0.0000 1.0000 } Material { diffuseColor 1 0 1 } USE 20lap DEF TY3X53 MatrixTransform { matrix 0.3090 -0.8506 0.4255 0.0000 0.8505 0.4473 0.2765 0.0000 -0.4255 0.2765 0.8617 0.0000 0.0000 0.0000 0.0000 1.0000 } Material { diffuseColor 0 0 1 } USE 20lap DEF TY2X43 MatrixTransform { matrix 0.8090 -0.5258 0.2630 0.0000 0.0000 0.4474 0.8943 0.0000 -0.5878 -0.7235 0.3620 0.0000 0.0000 0.0000 0.0000 1.0000 } Material { diffuseColor 0 1 0 } USE 20lap }