#VRML V1.0 ascii Separator { DEF BackgroundColor Info { string " 0.75 0.65 0.675 " } DEF szinek Material { diffuseColor [ 1 1 0 , 0 1 1 ] } MaterialBinding { value PER_FACE } DEF 1 PerspectiveCamera{ position 0 0 80 } DEF 2 PerspectiveCamera{ position 0 0 24.1 } DEF 3 PerspectiveCamera{ position 0 0 24 } DEF 4 PerspectiveCamera{ position 25 7 60 } Coordinate3 { point [ # X Y Z Nr. 0.000 0.000 0.000 , # 0. 10.000 10.000 0.000 , # 1. -10.000 10.000 0.000 , # 2. -10.000 -10.000 0.000 , # 3. 10.000 -10.000 0.000 , # 4. 20.000 20.000 -24.000 , # 5. 20.000 -20.000 -24.000 , # 6. -20.000 -20.000 -24.000 , # 7. -20.000 20.000 -24.000 , # 8. 0.000 0.000 24.000 , # 9. ] # Ennyi pontunk van! } IndexedFaceSet { coordIndex [ 1, 2, 3, 4, -1, 5, 6, 7, 8, -1 ] } IndexedLineSet { coordIndex [ 5, 9, 6, -1, 7, 9, 8, -1 ] } }