#VRML V1.0 ascii Separator { DEF BackgroundColor Info { string " 0.75 0.65 0.675 " } DEF szinek Material { diffuseColor [ 0 0 1 , 0 1 0 , 0 1 1 , 1 0 0 , 1 0 1 ] } MaterialBinding { value PER_FACE } Coordinate3 { point [ # X Y Z Nr. 0 0 0 , # 0. 12 12 -48 , # 1. 12 -12 -48 , # 2. -12 -12 -48 , # 3. -12 12 -48 , # 4. 10 10 -24 , # 7. 10 -10 -24 , # 6. -10 -10 -24 , # 7. -10 10 -24 , # 8. 8 8 0 , # 9. 8 -8 0 , # 10. -8 -8 0 , # 11. -8 8 0 , # 12. 6 6 24 , # 13. 6 -6 24 , # 14. -6 -6 24 , # 15. -6 6 24 , # 16. 4 4 48 , # 17. 4 -4 48 , # 18. -4 -4 48 , # 19. -4 4 48 , # 20. ] } IndexedFaceSet { coordIndex [ 1, 2, 3, 4, -1, 5, 6, 7, 8, -1, 9, 10, 11, 12, -1, 13, 14, 15, 16, -1, 17, 18, 19, 20, -1 ] } IndexedLineSet { coordIndex [ 1, 17, -1, 2, 18, -1, 3, 19, -1, 4, 20, -1 ] } }