#VRML V1 ascii Separator { DEF BackgroundColor Info { string " 0.75 0.65 0.675 " } DEF szinek Material { diffuseColor [ 0 0 1 , 0 1 0 , 0 1 1 , 1 0 0 , 1 0 1 ] } MaterialBinding { value PER_FACE } Coordinate3 { point [ # X Y Z Nr. 0 0 0 , # 0. 1200 1200 -4800 , # 1. 1200 -1200 -4800 , # 2. -1200 -1200 -4800 , # 3. -1200 1200 -4800 , # 4. 1000 1000 -2400 , # 7. 1000 -1000 -2400 , # 6. -1000 -1000 -2400 , # 7. -1000 1000 -2400 , # 8. 800 800 0 , # 9. 800 -800 0 , # 10. -800 -800 0 , # 11. -800 800 0 , # 12. 600 600 2400 , # 13. 600 -600 2400 , # 14. -600 -600 2400 , # 15. -600 600 2400 , # 16. 400 400 4800 , # 17. 400 -400 4800 , # 18. -400 -400 4800 , # 19. -400 400 4800 , # 20. ] } IndexedFaceSet { coordIndex [ 1, 2, 3, 4, -1, 5, 6, 7, 8, -1, 9, 10, 11, 12, -1, 13, 14, 15, 16, -1, 17, 18, 19, 20, -1 ] } IndexedLineSet { coordIndex [ 1, 17, -1, 2, 18, -1, 3, 19, -1, 4, 20, -1 ] } }