#VRML V1.0 ascii Separator { Transform { rotation -8 7 1 -0.6 } DEF BackgroundColor Info { string " 0 0 1 " } Material { diffuseColor [ .7 .5 0 , .8 .3 .4 , .7 .3 .5 , .6 .4 0 , .8 .6 0 , .6 .3 .6 ] } MaterialBinding { value PER_FACE } DirectionalLight { direction 20 0 0 intensity 0.8 } DirectionalLight { direction 0 20 0 intensity 0.8 } DirectionalLight { direction 0 0 20 intensity 0.8 } DirectionalLight { direction -20 0 0 intensity 0.8 } DirectionalLight { direction 0 -20 0 intensity 0.8 } DirectionalLight { direction 0 0 -20 intensity 0.8 } Cube{} }