#VRML V1.0 ascii Separator { # PerspectiveCamera{ } # PerspectiveCamera{ position 0 0 80 } # PerspectiveCamera{ heightAngle .785398 position 0 0 80 } # PerspectiveCamera{ heightAngle .392699 position 0 0 160 } # PerspectiveCamera{ heightAngle .196349 position 0 0 320 } # OrthographicCamera{ } Scale{ scaleFactor 0.02 0.02 0.02 } # PerspectiveCamera{ heightAngle 1.750796 position 0 0 40 } # PerspectiveCamera{ heightAngle 2.358119 position 0 0 30 } # PerspectiveCamera{ heightAngle 3.141592 position 0 0 20 } Transform { rotation -8 7 1 -0.6 } DEF BackgroundColor Info { string " 0 0 1 " } Material { diffuseColor [ .7 .5 0 , .8 .3 .4 , .7 .3 .5 , .6 .4 0 , .8 .6 0 , .6 .3 .6 ] } MaterialBinding { value PER_FACE } DirectionalLight { direction 20 0 0 intensity 0.8 } DirectionalLight { direction 0 20 0 intensity 0.8 } DirectionalLight { direction 0 0 20 intensity 0.8 } DirectionalLight { direction -20 0 0 intensity 0.8 } DirectionalLight { direction 0 -20 0 intensity 0.8 } DirectionalLight { direction 0 0 -20 intensity 0.8 } Cube{} DEF x Separator{ Translation { translation 0 9 9 } Cube { width 20 }} Separator{ Translation { translation 0 -18 0 } USE x } Separator{ Translation { translation 0 0 -18 } USE x } Separator{ Translation { translation 0 -18 -18 } USE x } DEF y Separator{ Translation { translation 9 0 9 } Cube { height 16 }} Separator{ Translation { translation -18 0 0 } USE y } Separator{ Translation { translation 0 0 -18 } USE y } Separator{ Translation { translation -18 0 -18 } USE y } DEF z Separator{ Translation { translation 9 9 0 } Cube { depth 16 }} Separator{ Translation { translation -18 0 0 } USE z } Separator{ Translation { translation 0 -18 0 } USE z } Separator{ Translation { translation -18 -18 0 } USE z } }