#VRML V1.0 ascii Separator { Info { #< Editor: Dr. Szilassi Lajos #< Mailto: szilassi@jgytf.u-szeged.hu #< *** Live3D *** } DEF BackgroundColor Info { string " 0.86 0.8 0.83 " } # PerspectiveCamera{ position 0 0 1 } OrthographicCamera{ position 0 0 1 } Scale{ scaleFactor 0.03 0.03 0.03 } DEF tengely Separator{ FontStyle { size 1.400 } DEF X Separator{ Material { diffuseColor 1 0 1 } Cube { width 20.400 height 0.140 depth 0.140 } Translation { translation 10.400 0.140 0 } AsciiText { string "X" } Transform { rotation 0 1 0 3.1416 } AsciiText { string "X" } } DEF Y Separator{ Material { diffuseColor 0 1 1 } Cube { width 0.140 height 15.400 depth 0.140 } Translation { translation 0 8.400 0.140 } AsciiText { string "Y" } Transform { rotation 0 1 0 3.1416 } AsciiText { string "Y" } } DEF Z Separator{ Material { diffuseColor 1 1 0 } Cube { width 0.140 height 0.140 depth 15.400 } Translation { translation 0 0.140 8.400 } AsciiText { string "Z" } Transform { rotation 0 1 0 3.1416 } AsciiText { string "Z" } } } ####################### Itt a rajzunk eleje ####### DEF alakzat Separator{ Material { diffuseColor 1 0 1 } Translation { translation 7 5 3 } Sphere { radius 0.5 } } ####################### Itt a rajzunk v‚ge ####### }